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    Is VR the future of game industry?

    The headsets are cumbersome and uncomfortable for sustained usage, it takes a lot of compute to render a satisfying graphical experience, and the UI and controller situation is abysmal. Not to mention the physical space requirements and the fact that you are isolated from those around you while you have the goggles on.

    I don’t think the unique pleasures of VR are sufficient to overcome these limitations for a mainstream gaming audience. Playing a first-person shooter in VR is not a 10X, or even a 2X improvement over playing on a good gaming PC or console. That doesn’t mean VR won’t develop a core audience and a successful developer community — but it’s certainly not “the next mobile phone” in terms of scale and economic opportunity, as some have argued.

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